Creating The Moveset
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The moveset is created in the character manager. To create/edit a moveset you need to double click the "Create Moveset" collapsed graph.
The picture above shows how each individual move is created. There are 14 different inputs:
Move Name - I think it's pretty self-explanatory, but it's worth noting that setting the value to "None" will automatically name the move.
Animation Montage - The attack animation montage that plays when you successfully input the combination. For more information visit Attack Montages
Crouching Attack? - If set to true, you need to be crouching to execute this move.
Attack Type - This uses your enemy's hit map to find and play the most appropriate hit reaction animation.
Attack Damage - 30 to 40 damage is a normal attack, 60 to 100 is a strong attack, and a move with over 200 damage should cost power bar.
Hitbox - This is entirely optional. If you prefer, you can distance check to hit confirm.
Attack Range - Leave this value at 0 if you're not using a distance base hit confirmation system. The range values could look something like this: Short Range = 180, Mid = 300, and Far = 700.
Extra SFX - An extra sound effect that plays on hit confirmation.
Prerequisite Has To Hit? - When checked, If there was a previous move in the combo, this move will not execute until the previous move hits the enemy.
Ignore Hitboxes (Only Distance Check) - Unchecked = Hitbox base hit detection. Checked = Distance base hit detection.
Extra Options -
14. Counter Options -
Power Requirement -
Button Combination - The input order is from the top to bottom. Here is the base input map: Light Punch =Light Kick = Heavy Attack = Ability =