Editing The Hit Map
Last updated
Last updated
For starters, the template character already has a functional hit map. If you're trying to reuse the animations for your own character, you need to retarget them. The easiest way to achieve this is by retargeting the entire skeleton.
No. If you prefer, you can use your own animations.
You can edit the hit map the same way you edit the portraits (character manager). For more information visit
To put it simply, a skeleton is what is used to rig and animate a 3D model. Click here to learn more.
If you're already using the UE4 skeleton, you can just assign the template character's skeleton to your mesh.