Understanding The Extra Options
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Play Base Hit SFX? - If checked, the base impact sound effect will be played on hit confirmation.
Extra Hit Particle - This option lets you spawn VFX on hit confirmation.
Extra Hit Particle Transform - The player's location + the input. For the "Location" vector, a higher X value will spawn the VFX farther in the direction the player is looking. While a negative value will spawn the VFX behind the player.
Extra Hit Niagara Particle - Spawns a Niagara particle at the player's location.
Cooldown Time - As soon as this move is performed, you can't use it again for the specified duration (seconds).
Push Distance - This will push the enemy a chosen distance (relative to the player).
Close = 200, Mid = 500, and Far = 1000
Heavy Screen Shake? - If checked, on hit confirmation the screen will heavily shake. đšī¸
Unblockable? - If checked, the enemy can't block the attack. đĨ
Can Hit Grounded Enemy? - The move will be able to hit enemies on the ground.
Hit Reaction Function - It will call the specified function on hit confirmation. The function needs to be located in the Character Blueprint Class.
Power Bar Gain On Hit -