Full Story Guide
We recommend that you know the basics of UE4 blueprints before attempting to create a story/challenge. 🎥
Last updated
We recommend that you know the basics of UE4 blueprints before attempting to create a story/challenge. 🎥
Last updated
The "MyStoryManager" actor contains all the information that's used to populate the stage select screen.
To see what the "Story Thumbnail" and the "Large Thumbnail" will look like in-game visit
Inside the "MyStory" actor you will find the event "Start The Story". This event is called once the widget is created.
With the "Set Character Name" function, the event changes the name of the talking character to "Yasuke". Then, it starts the next scene (scene 0).
Scene 0 starts off by calling the "Play Text" macro with the input "The Scene Zero Text". After that, it sets the next scene ID to 1. Therefore, the next time the player presses the continue button, It will start scene 1.
Scene 1 gives the player 3 choices, fight, run away, or surrender. Each choice has a different outcome.
Choice 1: Fight - Next Scene ID = 3 & Hovered Color = Yellow.
Choice 2: Run Away - Next Scene ID = 2 & Hovered Color = Yellow.
Choice 3: Surrender - Next Scene ID = 4 & Hovered Color = Red.
Surrendering will take the player to scene 4 and ultimately ends the game. If the player attempts to run away, he will be launch into a fight after reading the text "You failed to run!".
Choosing to fight also results in a battle. However, in scene 3 the player has a choice of 3 characters and is accompanied by a "Yasuke" assist.
Regardless of the choice, at the end of the fight, the story proceeds to scene 4 and ends the game.